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Sheepshaver stuffit expander
Sheepshaver stuffit expander









sheepshaver stuffit expander
  1. Sheepshaver stuffit expander install#
  2. Sheepshaver stuffit expander archive#
  3. Sheepshaver stuffit expander code#
  4. Sheepshaver stuffit expander license#
  5. Sheepshaver stuffit expander mac#

Sheepshaver stuffit expander mac#

Drag it over onto the Mac drive's icon in the left panel and release the mouse. In the right panel you should see the folder named "Graphing Calculator 3.2 Folder". "downloads", you should see "downloads" in the left column and the contents of "downloads" in the right panel. hqx is) and navigate to the folder you extracted it in, e.g. Its contents will be visible in the right panel & its disk name will be at the top of disk icons in the left panel.Ĭlick the "C:\" icon in the left panel (if this is the drive where the extracted. Start HFVExplorer and open the Mac disk you created earlier using HFVExplorer. Once finished you should see a new folder in the same directory along side graphing_calculator_3.2.hqx with the name "Graphing Calculator 3.2 Folder". Ignore if it does and just wait for unar to finish extracting.

Sheepshaver stuffit expander archive#

Press Enter and unar will proceed to extract the contents - a lot of files are in this archive and your system buzzer may start sounding repeatedly. Note: the quote-marks around both given examples are important. Unar -k hfv "graphing_calculator_3.2.hqx" If unar is in your PATH, then from inside the directory the archive is located in, type:

sheepshaver stuffit expander

Unar -k hfv "c:\downloads\graphing_calculator_3.2.hqx"

Sheepshaver stuffit expander install#

Unar -k hfv ""įor example, typed from within the directory you install unar to: The CL command to use (if unar.exe is not in your path) is: If you add unar to your Windows PATH its easier, but: Steps using the file "graphing_calculator_3.2.hqx" as an example, with unar. unar for Windows and HFVExplorer (which you are familiar with). hqx and other Mac archives on Windows along with their resource forks intact. hqx file - Now, I want to extract it ON WINDOWS

Sheepshaver stuffit expander code#

The System Shock source code is available under the terms of the GNU

  • Make sure the game resources are in the folder ShockMac:Data.
  • Click on Project -> Make to build the game.
  • Precompile by clicking on Project -> Precompile.
  • Open the project ShockMac:LIB:LGHeadersPPC.µ.
  • Repeat steps (2) to (5) for the following projects:.
  • Close the project by clicking on File -> Close.
  • Move the generated library file to the folder ShockMac:Lib.
  • Click on Project -> Make to build the library.
  • Open one of the projects inside the folder ShockMac:Libraries.
  • Double-click on the CodeWarrior IDE 1.7 icon to start the IDE.
  • In your Mac, open ShockMac.sit using a program capable of reading Stuffit packed files.Īfter unpacking it, a folder named ShockMac will be generated with the contents inside it.
  • Libraries are related to code shared by other Looking Glass games, like 2D and 3D rendering, sound, input, resources, palette etc.
  • Mac code is related to Macintosh-specific code, like the typical user interface and internal behavior.
  • Game code is related to System Shock-specific code, like enemy AI, level rendering, etc.
  • The source code is split into three sections: Game code, Mac code and Libraries. This formatĪllows storeing both forks and metada information for every file. The files can also be found compressed inside "ShockMac.sit" under the Stuffit format. One named ".rsrc", which stores the resource fork for each file, and another named ".finf", which Inside each folder there are two subfolders: The uncompressed files are stored in the ShockMac folder. The usage of two forks for each file, a data fork and a resource fork (as well as a metadata section).įor that reason, we decided to include both the compressed files and uncompressed files. The System Shock source code and project files are stored in the Macintosh file system, which implies
  • CodeWarrior for PowerPC (CW 10 Gold Tools works).
  • A PowerMac or an emulator like SheepShaver.
  • The game was initially built with an older version of CodeWarrior, but we tested it with CW 10 Gold Tools (IDE 1.7) and it was able to build a working executable. You also need Metrowerks CodeWarrior 10 Tools to build the project and Stuffit Expander to unpack the project files and source code. You will need a PowerPC to build the Mac version of System Shock.įortunately, there are emulators out there that are able to run PowerPC Mac Applications, like SheepShaver.

    sheepshaver stuffit expander

    Compiling on MacOS 9:Ī project file for Metrowerks Codewarrior is provided in This source release does not contain any game data, the game data is stillĬovered by the original EULA and must be obeyed as usual.

    Sheepshaver stuffit expander license#

    LICENSE GENERAL NOTES Game data and patching: This file contains the following sections: Copyright 2015-2018, Night Dive Studios, Incorporated.











    Sheepshaver stuffit expander